Derekwarner.net
Derekwarner.net

Gaming - Final Fantasy XIII

Posted by Derek in Gaming
03.15.10: So the game is really picking up. Played a bit more last night. I'm up to the part where I have flown a craft and crashed in another section of the planet. Also the trench coat dude has been captured. Not sure what has happened to him yet. The story is getting good though. I also fully understand the combat system now and its a blast. Captured my first summon though haven't had a chance to use it yet.

Project Exodus

Posted by Derek in Blog
UPDATE: Added the blockout video from the video below. So you can see what it looked and played like before the polish phase.

NEXT MONDAY for the first FOR MEMEMBERS ONLY content, I'll be talking about Project Exodus.

Over the Christmas break I took on a personal project. Since I work in the video game industry I don't have the time to create a full on mod, which I miss from my time in college. I still wanted to create something, but time is of the essence and so I created Project Exodus, a quick two week project using all the different aspects of gameplay and level design.

I set out to do a quick two week design using an existing editor. The goal was to create some interesting gameplay and level design using existing assets with specific goals in mind for gameplay.

FOR MEMEBERS ONLY, Every week I'll be adding content from this project to my site from design documents, to paper maps, blockouts, and the final design. Next week will be the start of this which will explain what I did and how I did it.

What will it cover?
  • Basic game design doc writing
  • Google Sketchup (great layout design program)
  • Blockouts
  • Scripting (Will mostly answer any questions on this subject since its a very envolved process)
  • Final touches (FX, music, sound)
Also members will have access to the Project Exodus forums where I'll answer any questions anyone has.

Check out a preview of a section of what I created below.

This was created with assets already in the game, no new content, but using the existing content in a new way.





Socom 4 Gamespot Interview

Posted by Derek in SOCOM 4
Gamespot has posted up an interview with Travis, our lead game designer on Socom 4 and the Sony Move controller. Check it out below.



Socom 4 Move Demo Walkthrough

Posted by Derek in SOCOM 4
Here's the latest video of Socom 4. Pretty cool demo.







Socom 4 Hands on with Move

Posted by Derek in SOCOM 4
From Joystiq.com

http://www.joystiq.com/2010/03/10/hands-on-socom-4-with-playstation-move/

"We quizzed a Sony rep if any tech from Slant Six's Confrontation made its way into the game, and he firmly said "no." We're not sure if that will reassure fans burned by the last PS3 SOCOM game, but it seems this effort is a clear departure from before."

"Interestingly, Zipper Interactive seems to believe that the Move and the SIXAXIS/DualShock controllers can co-exist online. While there's still a lot of work to be done on the game, the end goal is for players using either controller to play against each other online."
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