Click here to download PDF of Resume

D        E        R        E         K          W        A       R        N        E        R
Derek@derekwarner.net
www.derekwarner.net

OBJECTIVE
To use my skills in art and game design, to learn new concepts on level and game design, and to create game designs and level designs on creative titles in the video game industry.
EDUCATION
The Art Institute of Phoenix
Bachelor of Arts majoring in Video Game Art and Design
2000 – 2003
June 19th, 2003
Grand Rapids Community College
Fine Art Studies
1997 – 1999
SKILLS

APPLICABLE SKILLS
Unreal Engine 3 Level Design and Creation
3d Environment Design
AI scripting and balancing
LUA Scripting
Game Scheduling and Production
Programming and Scripting including Unreal Engine 3 Kismit Scripting
SOFTWARE KNOWLEDGE
Discreet 3d Studio Max
Adobe Photoshop
Adobe Illustrator
Unreal Engine 3.0
Far Cry Engine
Google Sketchup
WORK EXPERIENCE
May 2006 – Current Zipper Interactive / SCEA
SOCOM 4 (PS3)
Senior Designer
Covert Ops (Stealth)

SHIPPED TITLE
Designed all Covert-Ops missions.
Created shell casing design spec.
Created stealth meter design spec.
Created design specs on Covert-Ops gameplay elements.
Refined Covert-Ops gameplay.
Scripted encounters and setups.
Designed layouts and gameplay objectives.
Wrote VO for 45 for Covert-Ops missions.
Zipper Interactive / SCEA
MAG (PS3)
Senior Designer
SVER Maps

SHIPPED TITLE
Designed and created many of the maps.
Lead designer on all SVER maps.
Worked with a team of designer’s prototyping and refined multiplayer game types.
Scripted game elements.
Worked closely with level artists to complete and polish levels.
Socom: Combined Assault (PS2)
Multiplayer Level Designer
SHIPPED TITLE
Designed and created all multiplayer maps for Socom: Combined Assault.
Created game type and mission scripts.
June 2005 – May 2006 Ubisoft Montreal
Rainbow Six: Vegas (X360)
Single Player Level Designer
Unreal Engine 3 Experience
SHIPPED TITLE
Creating main game level from scratch to completion. Creation of paper maps, to BSP layout, AI placement, and scripting.
Aug 2004 – June 2005 Perception PTY LTD
Stargate SG-1 : The Alliance (PC, PS2, Xbox)
Single Player Level Designer
Unreal Engine Experience
Single Player Level Designer
Multiplayer Consultant
3D and Texture
Created missions from concept to completion including objective setup, dialogue additions, cut scenes, enemy placement, enemy scripting, terrain and landscape creation, skybox creation, FX creation, and layout and flow of levels.
July 2003 – Aug 2004 Sierra Entertainment (PC)
Unnannounced Title
Environmental Artist
Multiplayer Level Designer
Unreal Engine Experience
Multiplayer Level Designer
Multiplayer Game Designer
3D and Texture Artist
Created new multiplayer gameplay modes along with
minor ideas and changes implemented into the game design doc
Created art assets for multiplayer levels
Designed all Multiplayer levels from paper map to completion.
2002 – 2003 Copperhead: Retaliation (PC)
Dungeon Siege Mod
Creater/Designer/Aritst
Dungeon Siege Modification
Released June 23rd 2003
Created design doc and concept.
Created all art assets and levels.
Created website and marketing.

ACHIEVEMENTS AND AWARDS
Featured Mod in PC Gamer – July 2004
Featured Mod in GameStar – March 2004
The Art Institute of Phoenix – 3.7 G.P.A.